Showing posts with label resolution. Show all posts
Showing posts with label resolution. Show all posts

Tuesday, August 12, 2008

Multimachine

Multimachine, built by Pat Delany of Palestine, Texas, is an inspiring project. It is...
a humanitarian, open source machine tool project for developing countries... The MultiMachine all-purpose machine tool can be built by a semi-skilled mechanic with just common hand tools. For machine construction, electricity can be replaced with "elbow grease" and the necessary material can come from discarded vehicle parts. What can the MultiMachine be used for in developing countries?
AGRICULTURE...
WATER SUPPLIES...
FOOD SUPPLIES: Building steel-rolling-and-bending machines for making fuel efficient cook stoves and other cooking equipment...
TRANSPORTATION...
EDUCATION...
JOB CREATION...
The project is open source and thoroughly documented. It uses commonly available pieces. It seeks explicitly to address the needs of the developing world. It recognizes the work people did in this area (1, 2) in years past. Cool stuff. We have all kinds of Industrial Revolution era mill buildings in the greater Boston area and this would fit right in.

Frostbot, the work of Brian Schmalz, is another food fabber. It's designed to frost cookies. The CNC mechanism is from Fireball CNC. Brian's other tinkerings include a cool USB bit-whacking board available at Sparkfun.

Thursday, May 29, 2008

RepRap: Big step up in print quality!

This posting on the RepRap blog shows the massive progress these guys have made recently in their printing quality. The progression is clearly visible in this photo of some door handles. The most recent incarnation is the work of a guy known as "Nophead", with his own blog describing his work. His machine uses a RepRap extruder on a purchased CNC table rather than the RepRap 3D platform, which made me think that the RepRap platform must be the reason for the less-than-commercial-grade print quality. I asked him about this in a comment, and he replied that the improvements were:
  • his extruder has a shaft encoder to control the speed precisely
  • he has temperature control to +/- 3C
  • he doesn't have any comms delays (I don't know the architecture well enough to know exactly what he means here)
  • he runs his head faster so as to stretch the filament down to 0.5mm.
  • careful choice of printing material
To conclude, he says "All these things can be sorted out on Darwin [the current RepRap prototype] so I expect its prints to be this good in a month or two." That's a very cool thing. It's wonderful to see such progress.

Within just a year or two, RepRap will be much further along in terms of both quality and ease of use, and it will be affordable for small clubs in high schools and colleges all over the world, and large numbers of individual hobbyists. By then it will probably print multiple materials including conductive ones, so you'll be able to embed circuitry in a widget. Today one of the big killer apps for 3D printers is little action figures based on avatars from Second Life and similar games, but when 3D printers really are ubiquitous, people will move on to far more interesting apps that I can hardly imagine.

Let me not forget this very nice list of a lot of different commercial and hobbyist 3D printers.

Still waiting for my CNC mill platform, the eBay fellow has been getting a huge volume of business and his shop is a bit swamped. I've been getting a bit more organized with the electronics, including resuscitating an old FX2 board design, and I've ordered some stepper motor driver parts that should arrive soon.

Monday, February 11, 2008

RepRap is now half-way to replication

Vik Olliver has made good progress (1, 2, 3) on the goal of self-replication for the RepRap, having now been able to use a RepRap to fabricate half the RepRap's parts.

It's interesting that you can see the size of the volume pixels Vik is working with. These pieces were printed with polylactic acid, I believe.

Unrelated but cool: Kovio is a non-hobbyist company working on a process to inexpensively print working transistors. Early applications will include smart cards, later you'll see wall-sized displays.


Also unrelated but also cool: Fernando Muñiz has been working with UV-cured resins. This will work a bit like the CandyFab, except the uncured resin is still a liquid so under-support structures are still required. Interesting, I'm not sure if it's better or worse than the FDM approach used by RepRap, Fab@Home, and Tommelise. Also, I don't have any idea how environmentally benign these resins are; it's hard to imagine they're as green as polylactic acid.

Wednesday, January 30, 2008

CandyFab: The Revolution will be Caramelized

Here's a PDF presentation about the CandyFab, an unusual approach to a hobbyist fabber. These guys decided they could relax their spatial resolution in favor of large volume and cheap fabbing materials. Their fabbing material of choice is sugar, much cheaper than the plastics used by RepRap. Some of the things they make are considerably larger than can be made with RepRap. Here's a Flickr photo set.

In September the CandyFabbers came up with a better hot air nozzle that gives them considerably improved spatial resolution, with volume pixels of about 1/16 inch instead of 1/5 inch.

Some MIT folks have built a fabber that makes stuff out of pasta dough.